tag:blogger.com,1999:blog-2025258580865166329.post3229724744673291628..comments2010-05-27T19:42:11.160-07:00Comments on Viking ZX's Design Docs: Underwater Hedgehog: The Controls/Movement: Initial ConceptBeyond the Controllerhttp://www.blogger.com/profile/17271112487293165523noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2025258580865166329.post-12477247396482002252010-04-17T10:31:02.542-07:002010-04-17T10:31:02.542-07:00The player can still run off of a ledge in normal ...The player can still run off of a ledge in normal circumstances. In combat though, when performing a short dash, if the player character makes a dash attack in a direction where there is no enemy and there is a drop off in the player path, the dash will simply be shorter and stop before the edge. A dash attack is kind of like a lunge, so it's very conceivable that the player character could come up short when needed.<br /><br />Other then the dash, it's entirely possible for the player to send their character careening off of an edge. However, since bottomless pits are not par for frequent design, this means that they player will simply find themselves in a lower location (and may have to work their way back up).<br /><br />As far as invisible walls go, I am working on ways to keep the player fixed within level boundaries without resorting to the invisible walls, or at least make those wall plausible for the player.Beyond the Controllerhttps://www.blogger.com/profile/17271112487293165523noreply@blogger.comtag:blogger.com,1999:blog-2025258580865166329.post-29732083786074780682010-04-17T09:09:51.349-07:002010-04-17T09:09:51.349-07:00That sounds so crazy, it just might work. One ques...That sounds so crazy, it just might work. One question though. How will the game not allow the player to dash off an edge in the event of a drop off. Like you said movement won't stop on a dime, so I take it the idea of an invisible wall is out of the question. Is there going to be a mechanism, like for instance, Sonic see the edge ahead and warns the player to slow down? Or he automatically slows down himself to avoid falling? Or am I just completely missing something?Ikarusnoreply@blogger.com